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centaur 
C
Health 35
Defense 50
Accuracy 175
Damage 2-10 (clumping = 2)
Regen delay 20
Movement delay 50
Attack delay 100
Attack pattern Attacks from distance
Behavior Maintains distance
Ability
Monster Class None
Typical Starting Depth 14 (in packs of 2)
Half man and half horse, the centaur is an expert with the bow and arrow -- hunter and steed fused into a single creature.

The centaur moves quickly, attacks from a distance and keeps his distance.

The best centaur strategy is as follows: Stand on the other side of a door from it. That's it! It will poke its head in from time to time. Hit it once, and it will retreat for a few turns.

Centaurs are represented by a yellow C


Monsters
The charming inhabitants of the dungeon:
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