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This handful of dried bloodwort and mandrake root has been bound together with leather cord and imbued with a powerful healing magic.

When used, the charm will heal A% of your health and recharge in B turns. (If the charm is enchanted, it will heal C% of your health and recharge in D turns.)

Health charms heal you for a percentage of your maximum health, after which they become unusable until recharged. A health charm will not clear bad status effects (Poisoned, Hallucinating, Weakened, etc.) unlike a Potion of Life.

Enchantment Level Health Restored Recharge Time
+1 20% 1378
+2 40% 759
+3 60% 418
+4 80% 231
+5 100% 128
+6 100% 72
+7 100% 41
+8 100% 23
+9 100% 14
+10 100% 9
+11 100% 6
+12 100% 4
+13 100% 4
+14 100% 3

This charm does not improve past +14 enchantment.

Ϟ Charms Ϟ
Fire Immunity · Guardian · Haste · Health · Invisibility · Levitation

Negation · Protection · Recharging · Shattering · Telepathy · Teleportation

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