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Imp

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imp 
i
Health 35
Defense 110
Accuracy 225
Damage 3-10 (clumping = 2)
Regen delay 10
Movement delay 100
Attack delay 100
Attack pattern Normal (sword)
Behavior Intrinsic light
Ability Steals on hit and flees
Cast blink
Monster Class Infernal
Typical Starting Depth 17
This trickster demon moves with astonishing speed and delights in stealing from its enemies and blinking away.

Late game monkey. Blinks to you, steals, blinks away. This monster won't go down to a handful of darts, so use extreme monkey tactics, like wielding/dropping whatever you don't want to lose.

A good item against imps is Wand of Beckoning, since they will lose their turn when beckoned. You'll find that anything else likely gives them a turn to blink away, avoiding its effects, including making clouds of gas under it and blinking towards it.


Monsters
The charming inhabitants of the dungeon:
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k m p r s t v w B C D F G H I J J
J K L M N O O P P R S T U V W Y Z
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