|This content is obsolete. It was taken out or completely redone in the latest version of Brogue. Please do not delete the article, but do remove it from any lists or categories of current game content.|
XP has been removed from the game, as it was decided that rewarding the player for killing rather than bypassing monsters did not fit with the overall spirit of Brogue, and unfairly penalised stealth-based play.
You gain 10 accuracy and 5hp for every level. The experience required for each level goes up faster than exponentially, as does the experience granted by harder monsters (the 15 from an Eel might make a big difference in the early game, but a Dragon gives 5000!), so you really don't need to worry about killing every enemy -- just the toughest ones you can.
Every enemy monster that dies that was spawned naturally (no summons) will give you XP no matter how it died. You get credit for every death in the dungeon.
Levels past 12 are meant to be practically unattainable without Potions of Gain Level.
|Level||XP||HP||Acc||Kill, for example...||or just one...|
|2||10||20||85||four jackals||vampire bat|
|3||20||25||95||two goblins||vampire bat|
|4||40||30||105||two monkeys||eel (plus change)|
|5||80||35||115||three vampire bat||ogre|
|6||160||40||125||an ogre||ogre (plus change)|
|7||320||45||135||three ogres||dar blademaster|
|8||640||50||145||three dar blademasters||revenant (plus change)|
|10||2800||60||165||four revenants||tentacle horror|
|12||18000||70||185||six tentacle horrors||dragon (plus change)|
|13||40000||75||195||four dragons||potion of gain level|
|14||160000||80||205||twenty-four dragons||potion of gain level|
|15||600000||85||215||eighty-eight dragons||potion of gain level|